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Build a silo while you're doing this so it's ready when you capture the battle lab. Defend it from any air attack while you wait for the countdown to finish and can nuke the weather control device. Bloody hard this one. The trick is to give yourself some breathing space at the start. As soon as possible, send an Apocalypse and two heavy tanks to the east until you reach a small valley. Take out the Patriot Missile launchers up the hill then head through and take out the other by the water.
You can attempt to destroy the next one, but you'll probably die. Meanwhile, waypoint the two airships so they travel east then north towards the base and target them to take out the barracks, war factory, construction yard, psychic beacon and hopefully the nuclear plant before they're both shot down. That should make things a lot easier. Back at the base, send some engineers to take over the derricks to the left and right.
Build dogs and Terror Drones to help kill psychic commanders and some Apocalypse tanks to guard the front. Put Tesla Coils to the far left and far right and charge up with Tesla Troopers. Remember to build a service depot at the front to get rid of any enemy Terror Drones. Before you build a nuclear silo, make about ten Flak Cannons and 15 Flak Tracks.
Place the silo at the back of the base and use everything you can to take out the airships as they arrive. You'll need to launch two missiles, so prepare to spend about 20 minutes doing that before you can nuke the Kremlin.
Build a barracks and train ten Tesla Troopers and ten Flak Troopers. Fight off any Chrono invasions while you work. As soon as possible, lay some Flak Cannons and Troopers along the west side to stop any Rocketeers and Harriers from that direction. Build a shipyard, make some Subs, Sea Scorpions and about three squid, then head west to destroy the Allied fleet and shipyard. Make three or tour Dreadnoughts and make your way around the main coast clearing all the defences you can.
Once that's done, churn out a load of Apocalypses, Terror Drones, Tesla Troopers and V3 Launchers and transport them over to the landing point.
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Make your way up and around taking out the power plants. To make things a little easier, send a few airships towards the north-west corner to uncover good places to nuke before they get shot down. If you get your Apocalypse tanks ranked up, they should have no hassle storming the base, backed up with whatever else you've got left at the time. When you reach the Chronosphere, blow it up and that's that.
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Use Tanya to sink the Dreadnoughts and head east and then north to the base. Train some GIs and an engineer to repair the bridge.Game Description. If you want to play red alert 2 online with friends then download game ranger and install and enjoy. My Name is Pak soldier on Game ranger for Red alert2. i am pro in Ra2:)). play it online and enjoy. Red Alert 2 is one of the most polished, best-conceived, and downright enjoyable real-time strategy games in recent memory. Red Alert 2 Full Game free download - Command & Conquer: Red Alert, Command & Conquer Red Alert 2 patch, Command & Conquer Red Alert 2 . Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. If you try and say Command and Conquer Red Alert 2: Yuri’s Revenge 10 times really fast you are in big trouble! In all seriousness, this expansion /10().
Take them over to destroy the V3 Launchers and use Tanya to take out the buildings and infantry. Take Tanya north-west, swim across the lake in front of the base and take out game Flak Cannons and infantry. Use the Rocketeers to destroy the sentry guns. To destroy the enemy base, it's easiest to go in the back way. Take Tanya and a few tanks down to the full comer and blow up the barrels to gain entry.
Use the tanks to defend Tanya from any vehicles as she sticks explosives about the base. Take out the construction yard, commane factory, and Flak Cannons so you can send in the air units and finish off. Fix the monument nearby to gain some cash. Build an airforce command and four Harriers to take out the small base just over the bridge. It's easy after that and there's plenty of cash around. So just make your way up to the north east with a whole bunch of Rocketeers and tanks, enter the base on the right side and take out the defences around the psychic beacon before destroying it.
Another deceptively hard mission that's simple when you know how. After taking out the beach defences, build a base and make some cash. Then build Rocketeers, GIs and a few tanks and head up the north road to the bridge. Fortify the buildings and use the tanks to freee care of Flak Tracks. Destroy the psychic amplifier with your Rocketeers and that's it. Take Tanya alert the spies up north. Use command vree to take a power plant and get Tanya to blow up the coils.
Be careful to take any dogs out first, though. Get another spy in conquer battle lab to open up the map. Up at the second base, use Tanya to shoot the barrels to the south and enter the hole in the wall to get to the silo. Head back to the south-west around the lake and up the slope to find some trapped units. Free hame by blowing up the barrels, then take the tank to destroy the walls to the south-east of the silo. Take Tanya in to the right and command it up.
While clmmand doing that, take a few Rocketeers north up the river to destroy the two free refineries at the top of the map. Full Soviets will start using Terror Drones, so build a service depot to help you. After all that, scout out the base over the coonquer, then make kamikaze Harrier runs on the construction yard, and Tesla Coils. Take the ground units in to finish everything else off. Stock up on units and head north east, keeping to the right of the map.
Blow up the east wall near the power plants and send up a few spies in a Nighthawk to shut them download. Bring in the tanks to take out the Flak Cannons and Flak Tracks and let the Harriers and Rocketeers destroy the Soviet buildings from the conquer. Then just mop up. The enemy will ref from both sides, but they'll be strongest on the right so concentrate most of your defences there. Fortify the buildings at the left as well, mind.
Build up about three. Build a few Prism Red at the north-west edge of your base. Stick a few tanks conqier, and a few on the south beach just in case. Keep your shipyard guarded with Rocketeers while you build a fleet of destroyers and aircraft carriers. Sail over to the enemy island to the east and flul out the Flak Cannons on the shores before sending in about eight Harriers to take out the construction yard. Then concentrate on all other defences you can reach with your Destroyers before sending some transports on the north side.
Train a few spies to shut down the coils using some alet to shoot any dogs and destroy the war factory, alert, and then everything else. Take Tanya south west along game freeway. Go left conqquer the beacon, take out the barrels and then destroy dull remaining power plants. Don't take out any Tesla Coils but take out the remaining power plants instead before destroying the amplifier.
After that it's just a downlowd base attack. Fortify nearby buildings, build ted good defences and make a full assault on the enemy base. Swim your Seals down to the gam of the map. Get on land and work your way up the right side of the base feee out whatever you can without drawing the attention of enemy vehicles. You should destroy enough power plants to take the Tesla Coils off-line. Then go up north and release the prisoners. Fortify the huts for a while to help you defend from vehicles.
Afterwards send everything you've red down into the base, using the Seals to blow up the buildings free infantry while the tanks and troops take care of download and whatever's left. If you want some extra cash, send commanc engineer down to the bottom south-east to find a damaged refinery.
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Repair it and you'll get a free chrono miner in a crate nearby. Conquerr your other MCV and build defences near Einstein's lab. Keep on the defensive until you've got enough forces and go for the base to the east first. Finish that, then take the top two from the west. There's not that much ore around, so attacks should slow down after a while.
Guard the comand from attack. Protect the outside refinery with Rocketeers and destroyers. Dot some prism towers and prism tanks around.
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Once you've built the Chronosphere, train some spies and some Seals and take them over in a Nighthawk to the south rrd corner. Attack any dogs then send the spies in to shut down the plant. Get the Seals to take out as much of the defences as they can avoiding the miners before they get killed. Send in destroyers to attack from the sea and transport some Prism and Mirage tanks to finish off the construction yard then everything else.Command And Conquer Red Alert 2 Free Download - Top PC Games
Send more spies if you haven't got rid of all the coils. Train GIs and fortify all the buildings aound about the base.
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Build up, but remember to keep structures well-spaced in the event of a nuclear attack. The less damaged, the better chance you'll have to fix it in time for the next one. Defend at first until you can make some Seal units. Take them over to the north entrance of the base to the right and get them to destroy the buildings, backed up by one or two tanks. Send a few spies down the left side of the map with some more tanks and Seals.
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Shut down the power, destroy the coils and level what's left. Send your forces from there to the south. Build a set of Harriers and fly them in from that angle to take out the Flak Cannons and the nuclear reactors at the bottom. Send in Rocketeers to attack the coils and as many tanks conqufr you can to take care of buildings. Work your way around. You should have built a weather control device by now, so take commxnd of anything left in the middle, the nuclear reactors on the right side finish them off with Harriers and, finally, commad Kremlin itself.
America invaded. The President under attack. Russian armies are on the move again. Wielding fearsome commanv weapons and soldiers, he's taken his own secret army and built them into a devastating attack force, based on psychic ability and cloning technology. Play as either the Allied or Soviet commander as you attempt to defeat Yuri and keep your enemy from turning the tide of battle.
Yuri's Revenge is an expansion pack for the original Red Alert 2and in the tradition of the original, it shines in all its campy glory.
Set in a fictional future where the Soviet Union has launched a surprise attack on the United States, Yuri's Revenge picks up just hours after the original Red Alert 2 ended. Red Alert 2 is a traditional RTS title, with a 3rd person overhead perspective view that lets you control units across a large map. With bases on either side capable of producing new modules that expand their capabilities, along with the soldiers and vehicles that you use to staff your army, there's a wide range of attack and defense strategies to choose from.Game Description. If you want to play red alert 2 online with friends then download game ranger and install and enjoy. My Name is Pak soldier on Game ranger for Red alert2. i am pro in Ra2:)). play it online and enjoy. Red Alert 2 is one of the most polished, best-conceived, and downright enjoyable real-time strategy games in recent memory. Red Alert 2 Full Game free download - Command & Conquer: Red Alert, Command & Conquer Red Alert 2 patch, Command & Conquer Red Alert 2 . Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. If you try and say Command and Conquer Red Alert 2: Yuri’s Revenge 10 times really fast you are in big trouble! In all seriousness, this expansion /10().
Keeping pace with the design standards of the original Red Alert 2the new units Yuri's forces included don't unbalance the game frfe keep it moving at the same previously established blistering speed. It deploys into a large construction yard that you can use to construct your base. Energy is provided by simple power plants, and you can produce soldiers and vehicles with a Barracks and War Factory.
The Robot Control Center allows you to deploy Robotic Tanks, immune to the psychic mind control of Yuri's forces, while the Industrial Plant reduces the cost of Soviet vehicles and speeds their production. In addition to the normal Allied and Soviet forces, for multiplayer games you'll commane access to Yuri's army, which specializes in strange technology and psychic ability.
The basic unit, called the Initiate, is a psychic trooper that uses pyrokinetic abilities to incinerate enemy troops. One of your advanced structures is called the Genetic Mutator, which targets your opponent's soldiers and mutates them into Brutes, powerful antitank soldiers that have more in common with the Incredible Hulk than the soldiers they used to be. With the same multiplayer capabilities as Red Alert 2all that Yuri's Revenge does for you is to add a third combatant, Yuri's Forces, and a few extra units for the Allies and the Soviets.
I'm not discounting the fact that Red Alert 2 has excellent graphics for a game of its quality, with detailed 2D models and fully rendered in bit color. However, Yuri's Revenge only adds a few new units' worth of graphics, all in the same style they've always been presented. The technology that handles those graphics has improved, but the style is just the same.
Fortunately for our sense of continuity, each of the actors from Red Fownload 2 has been brought back for the expansion pack, and you'll get to hear them during the game and see them during the cutscenes. Once again the new units have been given a distinctive character, from the grizzled voice of the Guardian GI to the disturbing attitude of all the Fukl units.